

Hey there, Mommy Frog here. Sadly, I am here to talk about a topic that affects some theme park lovers — motion sickness — even at Disney World. There is nothing like getting so frogcited to go on the most popular rides and suddenly feeling much greener than usual. Or suddenly getting queasy when you're 60 feet up on Disney Skyliner. That’s no way to start a vacation! And we want you to have fun. So I’m here to warn you about potential Disney World motion sickness triggers and how to prevent motion sickness from hoppening to you!

I have a lifetime of car sickness, seasickness and even theme park motion sickness experience to share to hopfully help others avoid it and have a magical visit. To quote another famous frog, "It's not easy being green." That's why I'm here to help!
Why Does Motion Sickness Hoppen?
Motion sickness hoppens when your brain receives conflicting messages regarding motion and your body's position in space. Your inner ear, eyes (what you see), skin receptors (what you feel), and muscle and joint sensors send conflicting messages that are delivered to your brain, resulting in dizziness, lightheadedness, nausea or even vomiting. Knowing this is hopful to understand how even some of the gentlest rides and attractions can confuse our brains and make us a little woozy.
How to Prevent Motion Sickness at Disney World
The first step in preventing motion sickness is identifying your triggers. Chances are, if you are reading this, you or someone you love has already experienced motion sickness or seasickness at some point. I learned as a young froglet that I cannot read in a vehicle. I need to look out the window, see the horizon and see what's coming. I've also found that in theme parks, it's the rides with screens and simulators that tend to get me sick, especially if 3D is involved.
If I go on a ride or attraction with a big screen, such as Avatar Flight of Passage, I close my eyes the minute I start to feel nauseated. I choose my seat carefully based on the ride. For example, on Avatar Flight of Passage, I've found that sitting in the center of one of the lower rows helps keep my nausea at bay. Even when I use Disney World park transportation, I make sure to face forward and keep the outside and horizon in my sight.
Everyone is different, though. Some people have problems with 3D, simulation, spinning, quick drops or turns, speed, backward movement or movement in darkness. If you get sick from spinning rides, avoid riding them. If up and down gets your tummy feeling funny, then avoid some roller coasters, even if they are not mentioned below. Expedition Everest and the Twilight Zone Tower of Terror have the biggest drops. Know your limits and either modify or avoid those attractions. There are a few other preventive measures you can take to avoid missing out. First, let's take a closer look at the Disney World attractions that might cause motion sickness.
Possible Disney World Motion Sickness Triggers
Here are a few Disney World rides and attractions that may cause motion sickness. I actually do pretty well on most Disney World attractions compared to other theme parks. But we cover a few rides and attractions that could bring back those "blecchy" feelings. Sometimes choosing the right seat or mission makes all the difference, as with Mission: SPACE.
People who suffer from motion sickness at Disney World should research the following rides before committing:
- Avatar Flight of Passage — This ride has 3D imagery, a large screen and simulated action, including the feeling of dropping (even though you aren't). I need to close my eyes on this one to survive it. But I also love it. It’s a love-hate situation, so I suffer through because the upside outweighs the downside, at least for me.
- DINOSAUR — This wild jeep-type ride with some quick turns, darkness, and sudden high-speed moves could cause motion sickness. Opt for a front or middle seat for the least amount of movement. (Your chance to save that dino is coming to a close soon. Check out our blog: Everything We Know About Tropical Americas, Coming to Animal Kingdom in 2027 to learn more!)
- Expedition Everest — If backward roller coasters make you sick, you may want to back out of this expedition.
- Frozen Ever After — Though it only lasts for a few seconds, there is a portion of this water ride that goes backward. Once facing forward again, it speeds down a small drop. This is one ride you may want to consider letting go from your EPCOT itinerary!
- Guardians of the Galaxy: Cosmic Rewind — This ride blasts into space with a 60 mph reverse launch, has 360-degree spinning ride vehicles and large screens throughout various sections of the ride.
- Mad Tea Party — If spinning rides make you toss your tea, politely decline and continue to celebrate a very merry unbirthday on other attractions.
- Mickey & Minnie's Runaway Railway — This trackless ride over at Hollywood Studios uses large screens and makes sudden movements. To minimize motion sickness, try focusing on one central object in front of you, as this ride offers a lot to look at (which can exacerbate symptoms). You can also try sitting in the front, as this tends to be easier on the tummy than riding in the back.
- Millennium Falcon: Smugglers Run — This ride has a screen in the front of the cockpit. If you are worried, ask the cast member if you can be the engineer. Not only is this seated further back in the ride, but you will be so busy pushing buttons and levers that you will not be watching the screen.
- Mission: SPACE — Choose your mission wisely. The Orange mission uses a centrifuge that spins and tilts to simulate G-force. The Green mission is the more family-friendly version that will, ironically, make you less green.
- Star Wars: Rise of the Resistance — This Galaxy's Edge ride has unpredictable movement — going backward, forward, spinning and even making a quick drop. It's not very fast (and there is plenty to look at), but be aware that the unexpected may occur. Even some of the standing pre-show experiences have subtle movements that your body may pick up on, even if you don't notice them.
- Remy's Ratatouille Adventure — This attraction is similar to Mickey and Minnie's Runaway Railway but with the addition of 3D glasses. I do okay on this one, but if you know that 3D plus movement is a dealbreaker, I would maybe skip this one, or at least have a plan afterward to relax in the air conditioning. If you're a DVC member, take a break in the lounge inside Image Works.
- Rock ‘n’ Roller Coaster featuring Aerosmith — This indoor roller coaster in the dark has two loops and one corkscrew. You can't see them coming, so that may throw you for a loop. Enjoy that (super) stretch limo while you can, as this coaster is being rethemed to The Muppets soon!
- Soarin’ Around the World — I do OK on this one, but I request a front row, center section seat. My brain and eyes disagree with the bottom outside edge seats on this one because when the buildings appear melty and wonky as the screen curves, so does my tummy.
- Star Tours — This motion simulator is a no-go for some. The adventure is slightly different each time. I generally do OK, but there is one potential scene with water and waves that I need to close my eyes for to prevent seasickness. You do not have control over where you sit, but if you can maneuver within your group to secure a middle seat, you may experience less movement than at the edges.
- Space Mountain — This high-speed roller coaster in the dark has sharp turns and drops. Additionally, not being able to see where you're going can make riding less enjoyable for some.
- Test Track — Can you handle high-speed car rides with breaking turns? This newly reimagined ride is full of them.
- TRON Lightcycle / Run — This adventure might induce motion sickness in some individuals due to its rapid acceleration, sharp turns and intense motion simulation.
- Twilight Zone Tower of Terror — If losing your stomach on drops makes you literally lose the contents of your stomach, then this is one to skip.
Attractions with 3D include:
- Toy Story Mania (along with some spinning or unpredictable movements)
- Avatar Flight of Passage; check out our blog: ~Hopful~ Hints for Riding the Attractions in Pandora — The World of Avatar
- Star Tours
- Remy's Ratatouille Adventure
- Mickey's PhilharMagic (this show requires guests to wear 3D glasses, and has some scenes that may trigger motion sickness)
Your frog family may also come across rides that utilize 3D technology but don't require guests to wear 3D glasses, such as Mickey & Minnie's Runaway Railway. This unique, trackless ride utilizes 2.5 D, which gives the illusion of 3D by adding depth to the props.
Rides that spin in a circular motion may not be suitable for some individuals. If 'round and round' is no good, avoid these gentle rides, which are likely to be fine for most riders. While the Mad Tea Party spins the most out of these rides, the following can exacerbate symptoms:
- Astro Orbiter
- Dumbo the Flying Elephant
- Mad Tea Party
- The Magic Carpets of Aladdin
- Prince Charming Regal Carrousel
- Alien Swirling Saucers (they spin and whip you around from side to side)
If you know you do not tolerate roller coasters, then avoid them. Except for the ones mentioned, most Disney World coasters are pretty tame compared to the big thrill coasters at Universal Orlando and SeaWorld. I find that sitting near the front is more gentle than sitting in the back. Plus, it allows you to see what's coming in some cases.
Park Transportation
Before you even get to the park, you should make good decisions when using park transportation.
- Monorail — Avoid riding backward. Look out at the horizon. Do not read or look at a map or your phone.
- Buses — Do not read, look at your phone or a map. Try to sit up front and look out a window. Keep your eyes on the horizon.
- Disney Skyliner — Face forward, look out at the horizon and (you guessed it) not at your phone or a map. An emergency kit located beneath the seat includes a container bag in case you become ill. We've received reports of people experiencing severe motion sickness and vertigo from the Skyliner. If you think it could be a problem, consider opting for an alternative form of transportation. You don't want to ruin a day at Disney before you even hit the park.
- Boats: If you're staying at one of the Disney World hotels with complimentary boat transportation, such as Disney's Wilderness Lodge, Disney's Port Orleans - French Quarter or Disney's Port Orleans - Riverside, be mindful of the potential for seasickness. Each ride is about 10-20 minutes each way, so if that's too long, it's best to avoid this transportation option altogether.
Motion Sickness Treatments or Remedies

Everyone is different. What makes one person tick makes another sick. And let's face it, we don't want to miss out on the fun! However, we don't want to push it, either. Here are some tips for managing motion sickness and safe ways to try an attraction you are not sure about.
Tips for Riding When You Suffer from Motion Sickness
- Save questionable rides for later in the day, just in case you're affected. Plan to sit and relax after riding.
- Close your eyes when you get that oh-so-familiar feeling bubbling up.
- Use motion-sickness prevention medications or natural methods, such as ginger or peppermint.
- Choose an alternative ride while your family enjoys the attraction your tummy can't handle.
- Do not ride on a full or empty stomach.
- Avoid greasy or acidic foods. Even drinking too much coffee in the morning can backfire later in the day.
- Stay hydrated.
- Avoid alcohol.
- Look for ride signage that warns of motion sickness.
Plan the proper stomach contents for each ride. I do not like to ride with a very full or very empty stomach. Starchy snacks such as pretzels and crackers sit better than greasy or acidic meals. Even healthy snacks such as fruits don’t stay down well. Rides and alcohol don’t pair well, either. Don’t drink and ride. If it helps, consider taking over-the-counter or prescribed medication to help alleviate motion sickness.
Have you tried any remedies that have worked in the past on boats, flights or car trips? Bring them along. I’d try some of them before you travel. Some motion sickness medicines work great for me; however, they do make me very sleepy and somewhat disoriented, which can be a downside. I do not want to feel sluggish at Disney World. In fact, I need all the energy I can get! I’m more of a give-it-a-try-and-close-my-eyes kind of frog. But you need to find what works best for you!
In terms of medication, if I am going on a boat, Meclizine is my medication of choice. Generally, this takes time to get into your system. I usually take it an hour before riding. However, ALWAYS consult with your doctor to see what's right for you. It does cause drowsiness, so look for non-drowsy medications. The Dramamine Non-Drowsy formula contains clinically tested ginger doses with natural ginger. If you have Benadryl with you for allergies, did you know it can help with motion sickness, as well? Non-drowsy antihistamines do not work for motion sickness, however. Some shops at Disney World carry medicines for sale behind the counter in case you froget to bring your own. Just know that they are often out of Dramamine (at least you know you're not the only froggy dealing with this!).
If the over-the-counter options don't do the trick for you, talk to your doctor about prescription medications. Scopolamine patches (Transderm Scop) are a prescription medication in the form of a patch that you place behind your ear. You should apply it at least four hours before you need it. You can leave it in place for up to three days. Some people experience side effects such as dry mouth and blurred vision. Give it a try on a boat trip or during another motion sickness event before trying it at Disney to ensure you are comfortable with the side effects. Note that children should not use Scopolamine patches whatsoever.
You may find that non-medication options work for you as well. Try acupressure bands, which apply pressure to your wrists to help alleviate nausea. We've seen ads for some pretty high-tech ones that adjust the intensity based on your need.
Ginger candy or ginger pills work for some, as well as sucking on mints and avoiding caffeinated beverages. Try taking ginger about 30 minutes before riding.

Overall, it’s best to stay well-hydrated and avoid overheating, which is admittedly easier said than done in Florida. The tricky part about when motion sickness happens on rides is that you cannot escape until the ride ends. Stopping the input can make it go away. If a screen or 3D elements are involved, remove the glasses and close your eyes to make it go away. Once you exit the ride and have a drink of water, you may recover quickly. Others may need to visit the First Aid station. The nurses can work their magic with some over-the-counter medications or a cool compress to the head. The First Aid buildings can be found in each park:
- Near The Crystal Palace in Magic Kingdom
- In World Celebration, near the Odyssey in Epcot
- Near the main entrance in Hollywood Studios, across from the Crossroads of the World
- Near Creature Comforts in Animal Kingdom
There are also several nearby urgent care centers off property if needed, including Centra Care Urgent Care Clinic in Lake Buena Vista. They're open daily 7 a.m. to midnight.
If you know you are prone to motion sickness but are never sure when it might strike, carry a plastic bag in a backpack just in case. It’s embarrassing enough to toss your cookies, but nobody wants to make a mess of things.
Do you suffer from motion sickness at Disney World? If you have any hopful tips, please share them in the comments below.
Related: Everything to Know About First Aid at the Orlando Theme Parks
Hoppy planning!





